God Complex was completed in June 2013 as a final design project for the Computer Graphics for Interaction Design Masters paper at Victoria University of Wellington School of Design.
God Complex utilizes interactive software that explores techniques and practices used in data visualization, computational art, interaction design and programmatic modelling of behavioral patterns in weather systems.
God Complex gives its audience the ability to attempt to control the weather – physically manipulating the cloud flow above Wellington by pushing the weather around using 3D hand tracking hardware, Leap Motion.
The velocity of flicks, waves and swipes is calculated and against the motion of the cloud flow, introducing an element of control over the weather. However, nobody can truly control the weather, and the clouds eventually reform the state less satisfying.
This project was a collaborative effort between Computer Science PHD student Andrew Chalmers, and myself. The project was programmed in Cinder (C++), and GLSL. Conceptual development, design and art direction was taken by myself. Cinder development was a pair programming exercise between myself and Andrew. Andrew directed C++ and GLSL shader development.
This project has been exhibited as a finalist entry for the SCREENGRAB6 International Media Arts Award.