As part of adidas X Foot Locker 2022 campaign EV3R_CHANGIN_VIS10NS for the NMD_V3 trainer, GoodMeasure collaborated with The Midnight Club to create an interactive WebXR experience leveraging volumetric video and augmented reality - CYPHER FROM THE FUTURE
As part of adidas' X Foot Locker 2022 campaign EV3R_CHANGIN_VIS10NS for the NMD_V3 trainer, GoodMeasure collaborated with The Midnight Club to create an interactive WebXR experience leveraging volumetric video and augmented reality - CYPHER FROM THE FUTURE
adidas Originals and Foot Locker have enlisted three rappers that are taking the European scene by storm -- Nahir, from France, Sainté from the UK, and Sacky from Italy -- to collaborate on a cypher from the future and show off the new trainers on their digital avatars. The musicians will perform in a digitally-augmented cityscape with viewers at home (or wherever they tune in from) able to project the cypher around them. Expect to see the three rappers in the wider campaign too, donning the trainers in front of a digitally distorted view of their home cities.
Tech: Volumetric Capture, Unity 3D, ThreeJS, WebXR
As part of adidas' X Foot Locker 2022 campaign EV3R_CHANGIN_VIS10NS for the NMD_V3 trainer, GoodMeasure collaborated with The Midnight Club to create an interactive WebXR experience leveraging volumetric video and augmented reality - CYPHER FROM THE FUTURE
adidas Originals and Foot Locker have enlisted three rappers that are taking the European scene by storm -- Nahir, from France, Sainté from the UK, and Sacky from Italy -- to collaborate on a cypher from the future and show off the new trainers on their digital avatars. The musicians will perform in a digitally-augmented cityscape with viewers at home (or wherever they tune in from) able to project the cypher around them. Expect to see the three rappers in the wider campaign too, donning the trainers in front of a digitally distorted view of their home cities.
Tech: Volumetric Capture, Unity 3D, ThreeJS, WebXR
GRACE ŒS (BETA) is an immersive, audio-visual installation, enveloping visitors in a future world, the AMORPHOCENE.
GRACE ŒS (BETA) is an immersive, audio-visual installation, enveloping visitors in a future world, the AMORPHOCENE. In this post-Anthropocentric era humans have learned to become shapeshifters, merging as one with the more-than-human world, designing technologies indistinguishable from nature.
GRACE ŒS (BETA) is open until 6 MARCH, 2022 at BUITENPLAATS DOORNBURGH in MAARSEN, the NETHERLANDS. The installation is situated within the ‘ROBOTS in CAPTIVITY’ exhibition, alongside work from other artists and designers exploring human/machine relationships.
Using an immersive sound experience and procedural 3D imagery we’re able to position the audience directly within a future world. The experience could be very disorienting, pushing against people’s accustomed perceptions and comfort levels. By transporting people into strange new realms we provoke the possibility for a transformation of their perception, from worry to hope for the future, and from being disconnected from nature to being intertwined with it.
Tech: Notch, TouchDesigner
GRACE ŒS (BETA) is an immersive, audio-visual installation, enveloping visitors in a future world, the AMORPHOCENE. In this post-Anthropocentric era humans have learned to become shapeshifters, merging as one with the more-than-human world, designing technologies indistinguishable from nature.
GRACE ŒS (BETA) is open until 6 MARCH, 2022 at BUITENPLAATS DOORNBURGH in MAARSEN, the NETHERLANDS. The installation is situated within the ‘ROBOTS in CAPTIVITY’ exhibition, alongside work from other artists and designers exploring human/machine relationships.
Using an immersive sound experience and procedural 3D imagery we’re able to position the audience directly within a future world. The experience could be very disorienting, pushing against people’s accustomed perceptions and comfort levels. By transporting people into strange new realms we provoke the possibility for a transformation of their perception, from worry to hope for the future, and from being disconnected from nature to being intertwined with it.
Tech: Notch, TouchDesigner
Crack XR is a digital space for artists and creative people to make work using extended reality.
Through performance, interaction, and extended content, this is a home for artists to explore and audiences to experience.
Crack XR is a digital space for artists and creative people to make work using extended reality.
Through performance, interaction, and extended content, this is a home for artists to explore and audiences to experience.
Crack Magazine were awarded funding by Innovate UK – a government-supported scheme “driving innovation and development during the COVID-19 pandemic.” I teamed up with Crack for the project and our goal was to create a new app for hosting experimental performances powered by volumetric capturing technology and driven by the ideas of artists and creatives we love. Today, that app is finally available to download.
Lagos-born, Bermondsey-raised rapper Flohio brings the kinetic, shapeshifting Sweet Flaws to life in mesmerizing augmented reality – a standout from last year’s breakthrough No Panic No Pain mixtape.
You can also acquaint yourself with the infectious sounds of rising London rapper Brian Nasty whose lo-fi lovesong Heart Emoji is extra-charming in AR.
Finally, PC Music innovator A.G. Cook reimagines his 2020 track The Darkness with guests Hannah Diamond and Sarah Bonito performing live in a hypnotic 3D-rendered video.
The performances on Crack XR have been built in partnership with newly established technology company Good Measure Studio, production company Ground Work and creative technology company Pretty Lucky, with art direction from Udoma Janssen. 3D design on Flohio and A.G. Cook’s performances is by London artist George Jasper Stone.
Tech: Unity, C#, Volumetric Filmmaking, 3D Scanning, Augmented Reality
Crack XR is a digital space for artists and creative people to make work using extended reality.
Through performance, interaction, and extended content, this is a home for artists to explore and audiences to experience.
Crack Magazine were awarded funding by Innovate UK – a government-supported scheme “driving innovation and development during the COVID-19 pandemic.” I teamed up with Crack for the project and our goal was to create a new app for hosting experimental performances powered by volumetric capturing technology and driven by the ideas of artists and creatives we love. Today, that app is finally available to download.
Lagos-born, Bermondsey-raised rapper Flohio brings the kinetic, shapeshifting Sweet Flaws to life in mesmerizing augmented reality – a standout from last year’s breakthrough No Panic No Pain mixtape.
You can also acquaint yourself with the infectious sounds of rising London rapper Brian Nasty whose lo-fi lovesong Heart Emoji is extra-charming in AR.
Finally, PC Music innovator A.G. Cook reimagines his 2020 track The Darkness with guests Hannah Diamond and Sarah Bonito performing live in a hypnotic 3D-rendered video.
The performances on Crack XR have been built in partnership with newly established technology company Good Measure Studio, production company Ground Work and creative technology company Pretty Lucky, with art direction from Udoma Janssen. 3D design on Flohio and A.G. Cook’s performances is by London artist George Jasper Stone.
Tech: Unity, C#, Volumetric Filmmaking, 3D Scanning, Augmented Reality
Album artwork, press & social content, and live tour graphics for Sydney-based house producer Human Movement's recent single releases Thermal, Its The Movement, Elevate, Waiting, and long-awaited Kinetic [EP].
Album artwork, press & social content, and live tour graphics for Sydney-based house producer Human Movement's recent single releases Thermal, Its The Movement, Elevate, Waiting, and long-awaited Kinetic [EP].
Tech: Notch, TouchDesigner
Album artwork, press & social content, and live tour graphics for Sydney-based house producer Human Movement's recent single releases Thermal, Its The Movement, Elevate, Waiting, and long-awaited Kinetic [EP].
Tech: Notch, TouchDesigner
The Gaia International Forum (11-22 September 2019) inaugurates the new Poetry Block . Including the Library and the Municipal Auditorium, this is a space dedicated to culture and words that claims streets and gardens and makes them a permanent stage; It is the place of a program that connects all the localities of the county and an irresistible meeting point to spend the last weekends of this summer with the best that Lusophone culture has to offer.
The Gaia International Forum (11-22 September 2019) inaugurates the new Poetry Block. Including the Library and the Municipal Auditorium, this is a space dedicated to culture and words that claim streets and gardens and makes them a permanent stage; It is the place of a program that connects all the localities of the county and an irresistible meeting point to spend the last weekends of this summer with the best that Lusophone culture has to offer.
The brief was to design and deliver branding, identity, print and digital materials, a website, and an interactive Augmented Reality experience. Users could interact with festival material decorating the city in the forms of billboards, posters, and fliers via the augmented reality application, as well as share their experiences online.
Poems were also developed into 3D interpretations that users of the AR experience could place around the city, record their compositions and share to social channels.
The application became a central feature of the festival and contributed to a wider audience engagement where users helped to contribute to the festival as well as encourage exploration of other festival features.
For more information on the festival visit FIGaia 2019
The app is still available for download on the App Store and Google Play
This project was awarded the Type Directors Club Certificate of Typographic Excellence
More images and information can be viewed here
Tech: Unity, C#, AR
The Gaia International Forum (11-22 September 2019) inaugurates the new Poetry Block. Including the Library and the Municipal Auditorium, this is a space dedicated to culture and words that claim streets and gardens and makes them a permanent stage; It is the place of a program that connects all the localities of the county and an irresistible meeting point to spend the last weekends of this summer with the best that Lusophone culture has to offer.
The brief was to design and deliver branding, identity, print and digital materials, a website, and an interactive Augmented Reality experience. Users could interact with festival material decorating the city in the forms of billboards, posters, and fliers via the augmented reality application, as well as share their experiences online.
Poems were also developed into 3D interpretations that users of the AR experience could place around the city, record their compositions and share to social channels.
The application became a central feature of the festival and contributed to a wider audience engagement where users helped to contribute to the festival as well as encourage exploration of other festival features.
For more information on the festival visit FIGaia 2019
The app is still available for download on the App Store and Google Play
This project was awarded the Type Directors Club Certificate of Typographic Excellence
More images and information can be viewed here
Tech: Unity, C#, AR
A dynamic poster series for the Laurel Halo Australian Tour 2018, commissioned by Astral People.
A dynamic poster series for the Laurel Halo Australian Tour 2018, commissioned by Astral People.
A dynamic poster series for the Laurel Halo Australian Tour 2018, commissioned by Astral People.
Agenda 2020 explores the graphical possibilities enabled by emerging technologies such as variable fonts and augmented reality.
Agenda 2020 explores the graphical possibilities enabled by emerging technologies such as variable fonts and augmented reality.
Using the medium of augmented reality we communicated ideas through spatial typography, live data and sculptural installations. Each piece came to life through a custom developed interactive augmented reality application developed for iOS, specifically for the exhibition.
Make sure to download the app and visit the project page for a digital experience of the show.
Agenda 2020 was selected as Best in Book in The Annual 2019, Creative Review’s award scheme celebrating the best in creativity.
Agenda 2020 explores the graphical possibilities enabled by emerging technologies such as variable fonts and augmented reality.
Using the medium of augmented reality we communicated ideas through spatial typography, live data and sculptural installations. Each piece came to life through a custom developed interactive augmented reality application developed for iOS, specifically for the exhibition.
Make sure to download the app and visit the project page for a digital experience of the show.
Agenda 2020 was selected as Best in Book in The Annual 2019, Creative Review’s award scheme celebrating the best in creativity.
World’s First Live AR, MR, LED & E-Sports live-streamed event for HP Omen.
World’s First Live AR, MR, LED & E-Sports live-streamed event for HP Omen.
Commissioned by Scott Millar for Pixel Artworks & AKQA.
disguise, TouchDesigner and Notch pipeline integration, and real-time show operation whilst employed at Pixel Artworks as their in-house Interactive Developer.
"The fifth annual OMEN Challenge was held with the support of OMEN by HP, with eight players competing for a prize pool of $50,000. The Counter-Strike: Global Offensive tournament featured 1-on-1 matches and four-player deathmatches. The event went above and beyond the traditional esports tournament format, offering a battle arena with a unique and immersive stage and content.
The project, run by creative media agency AKQA, was realized in collaboration with Scott Millar and Pixel Artworks, who designed and developed a bespoke pipeline toolset using disguise, Notch and TouchDesigner, to create a never-before-seen broadcast with AR, Mixed Reality, and live show elements, all streamed live on Twitch and other platforms" - disguise
For a more in-depth technical breakdown, check out the full case-study by disuise here.
Tech: TouchDesigner, Notch, disguise, Python, XR
World’s First Live AR, MR, LED & E-Sports live-streamed event for HP Omen.
Commissioned by Scott Millar for Pixel Artworks & AKQA.
disguise, TouchDesigner and Notch pipeline integration, and real-time show operation whilst employed at Pixel Artworks as their in-house Interactive Developer.
"The fifth annual OMEN Challenge was held with the support of OMEN by HP, with eight players competing for a prize pool of $50,000. The Counter-Strike: Global Offensive tournament featured 1-on-1 matches and four-player deathmatches. The event went above and beyond the traditional esports tournament format, offering a battle arena with a unique and immersive stage and content.
The project, run by creative media agency AKQA, was realized in collaboration with Scott Millar and Pixel Artworks, who designed and developed a bespoke pipeline toolset using disguise, Notch and TouchDesigner, to create a never-before-seen broadcast with AR, Mixed Reality, and live show elements, all streamed live on Twitch and other platforms" - disguise
For a more in-depth technical breakdown, check out the full case-study by disuise here.
Tech: TouchDesigner, Notch, disguise, Python, XR
Moving poster and collateral for RAMZi at Freda’s Bar.
Custom typography in collaboration with Tom Schwaiger
Moving poster and collateral for RAMZi at Freda’s Bar.
Custom typography in collaboration with Tom Schwaiger
Moving poster and collateral for RAMZi at Freda’s Bar.
Custom typography in collaboration with Tom Schwaiger
Procedurally designed, interactive, real-time rendering audiovisual performance system for stage and live shows.
Rendered in real-time and adapted to Up There by Jeals [Lobster Theramin].
Artwork for the Eurythmics track ‘I Saved the World Today’ (1999) shown at Secret 7” exhibition, London.
Artwork for the Eurythmics track ‘I Saved the World Today’ (1999) shown at Secret 7” exhibition, London.
The design is a response to songs irony and mystery. There's a clear disparity in people's opinion of its meaning. Opposing forces merge in a contrasting composition, united by a statement 'everybody's happy now'. A molten glass form acts as a filter of delusion, distorting the typeface.
The imagery and typography were designed and developed in collaboration with Tom Schwaiger.
The 3D form design was developed and rendered using a game engine to be allowed to iterate quickly while rendering in real-time. Multiple animations were designed to aid in the form-finding process, both in real-time and in external 3D packages using audio-responsive controls.
Artwork for the Eurythmics track ‘I Saved the World Today’ (1999) shown at Secret 7” exhibition, London.
The design is a response to songs irony and mystery. There's a clear disparity in people's opinion of its meaning. Opposing forces merge in a contrasting composition, united by a statement 'everybody's happy now'. A molten glass form acts as a filter of delusion, distorting the typeface.
The imagery and typography were designed and developed in collaboration with Tom Schwaiger.
The 3D form design was developed and rendered using a game engine to be allowed to iterate quickly while rendering in real-time. Multiple animations were designed to aid in the form-finding process, both in real-time and in external 3D packages using audio-responsive controls.
Real-time audio reactive graphics and lighting design for the 2019 International Swimming League final in Las Vegas, during my time as Pixel Artworks’ Interactive Developer.
Developed in TouchDesigner and integrated into a disguise media-server workflow.
Real-time audio reactive graphics and lighting design for the 2019 International Swimming League final in Las Vegas, during my time as Pixel Artworks’ Interactive Developer.
Developed in TouchDesigner and integrated into a disguise media-server workflow.
Real-time audio reactive graphics and lighting design for the 2019 International Swimming League final in Las Vegas, during my time as Pixel Artworks’ Interactive Developer.
Developed in TouchDesigner and integrated into a disguise media-server workflow.
Moving poster and collateral for Joe Armon-Jones for his 2019 Japan Tour
Moving poster and collateral for Joe Armon-Jones for his 2019 Japan Tour
Tech: TouchDesigner, Unity 3D
Moving poster and collateral for Joe Armon-Jones for his 2019 Japan Tour
Tech: TouchDesigner, Unity 3D
Angus Muir Design was engaged by Spur to design and build an interactive Canopy of Lights for Spark as a way of celebrating Diwali with their staff, customers, and the public.
Angus Muir Design was engaged by Spur to design and build an interactive Canopy of Lights for Spark as a way of celebrating Diwali with their staff, customers, and the public. The interactive canopy consisted of 864 custom LED lanterns and a surround-sound audio system integrated into the lights, highlighting Spark's partnership with Spotify. Located at the main entrance of Spark’s head office, the public was able to interact with the installation, controlling the lights and music.
My involvement in the project was to design and develop the interactive control interface using the lemur scripting environment, and an audio responsive pattern generator to determine what colors and brightness values to be displayed on the DMX matrix.
The interactive control system allowed users to bounce, pull and move balls around a touch device's screen, that illuminated lights in the DMX matrix. The touch interface was also mapped to a series of sounds that would allow the user to compose musical sequences as they interacted with the light matrix.
Tech: TouchDesigner, Lemur
Angus Muir Design was engaged by Spur to design and build an interactive Canopy of Lights for Spark as a way of celebrating Diwali with their staff, customers, and the public. The interactive canopy consisted of 864 custom LED lanterns and a surround-sound audio system integrated into the lights, highlighting Spark's partnership with Spotify. Located at the main entrance of Spark’s head office, the public was able to interact with the installation, controlling the lights and music.
My involvement in the project was to design and develop the interactive control interface using the lemur scripting environment, and an audio responsive pattern generator to determine what colors and brightness values to be displayed on the DMX matrix.
The interactive control system allowed users to bounce, pull and move balls around a touch device's screen, that illuminated lights in the DMX matrix. The touch interface was also mapped to a series of sounds that would allow the user to compose musical sequences as they interacted with the light matrix.
Tech: TouchDesigner, Lemur
Ukaipō - O Tatou Whakapapa is an exhibition at the MTG that celebrates traditional Maori culture and history in New Zealand, specifically in the Hawke’s Bay area: “Ukaipō is our identity, our home ground, our upbringing, our mothers. Its literal meaning is ”being fed at the breast at night”.
Ukaipō - O Tatou Whakapapa is an exhibition at the MTG that celebrates traditional Maori culture and history in New Zealand, specifically in the Hawke’s Bay area: “Ukaipo is our identity, our home ground, our upbringing, our mothers. Its literal meaning is ”being fed at the breast at night”. We acknowledge our ukaipō when we visit our homeland, in recalling childhood memories and when we are reminded of past generations”.
The design brief for this project was to create an interactive world based on cultural assets for users to explore – throughout this world discovering new pieces of information that give a wider description of their corresponding elements in the Ukaipo exhibition space.
We took Ukaipō’s literal translation and constructed a visual narrative that represented the mysterious and slightly eerie nature of being fed at the breast of night. The initial screen you begin your journey through Ukaipo shows a faceted net, bobbing in a stream under the night sky.
Much of the cultural history on display in the Ukaipō exhibition surrounds the Ruakituri river, so our design was informed by this idea of ‘catching’ or ‘gathering’ the cultural information in a fishing net. Using the net as a navigation system or map, the user swims from pocket to pocket of information caught in its grasp.
Ukaipō was a finalist entry in The Best Design Awards 2014 by the Designers Institute of New Zealand.
Ukaipō - O Tatou Whakapapa is an exhibition at the MTG that celebrates traditional Maori culture and history in New Zealand, specifically in the Hawke’s Bay area: “Ukaipo is our identity, our home ground, our upbringing, our mothers. Its literal meaning is ”being fed at the breast at night”. We acknowledge our ukaipō when we visit our homeland, in recalling childhood memories and when we are reminded of past generations”.
The design brief for this project was to create an interactive world based on cultural assets for users to explore – throughout this world discovering new pieces of information that give a wider description of their corresponding elements in the Ukaipo exhibition space.
We took Ukaipō’s literal translation and constructed a visual narrative that represented the mysterious and slightly eerie nature of being fed at the breast of night. The initial screen you begin your journey through Ukaipo shows a faceted net, bobbing in a stream under the night sky.
Much of the cultural history on display in the Ukaipō exhibition surrounds the Ruakituri river, so our design was informed by this idea of ‘catching’ or ‘gathering’ the cultural information in a fishing net. Using the net as a navigation system or map, the user swims from pocket to pocket of information caught in its grasp.
Ukaipō was a finalist entry in The Best Design Awards 2014 by the Designers Institute of New Zealand.
The Choreographic Coding Lab [CCL] format offers unique opportunities for exchange and collaboration for digital media ‘code savvy’ artists who have an interest in translating aspects of choreography and dance into digital form and applying choreographic thinking to their own practice.
The Choreographic Coding Lab [CCL] format offers unique opportunities for exchange and collaboration for digital media ‘code savvy’ artists who have an interest in translating aspects of choreography and dance into digital form and applying choreographic thinking to their own practice – more on CCL here.
Myself, Richard De Sousza, Peter Walker, Steven Kallili, and Michael Havir participated as a team in the 2015 CCL X Motion Lab at Deakin University’s Burwood Campus in Melbourne.
Together we developed a prototype for a real-time augmented motion capture visualization system that uses streamed motion capture data to visualize motion in 3D. The visualizations augment the performer, with the ability for the user to interact with the visualizations – allowing the user to experience the digital performance from various perspectives, and with a level of control over certain aspects of the visualizations – by interacting with the device where the augmentation takes place.
Correct perspective and scale alignment is achieved by tracking positional information of the device where the app is running [in this case a tablet], and applied to a 3D virtual camera that is viewing 3D visualizations of the motion capture data.
The entire application was designed and developed in TouchDesigner, with each of us contributing our own specialist skills to the framework – Peter on data interpretation, Richard on the interactive interface [tablet], Myself on integration and visualization, Michael on sound development, and Stephen on performance.
At the end of the lab, we had a functioning prototype for a new approach to a part digital part physical interactive performance experience, and a broader knowledge of the high-end motion capture industry, and how to work with the data it produces.
Tech: TouchDesigner, Motion Capture
The Choreographic Coding Lab [CCL] format offers unique opportunities for exchange and collaboration for digital media ‘code savvy’ artists who have an interest in translating aspects of choreography and dance into digital form and applying choreographic thinking to their own practice – more on CCL here.
Myself, Richard De Sousza, Peter Walker, Steven Kallili, and Michael Havir participated as a team in the 2015 CCL X Motion Lab at Deakin University’s Burwood Campus in Melbourne.
Together we developed a prototype for a real-time augmented motion capture visualization system that uses streamed motion capture data to visualize motion in 3D. The visualizations augment the performer, with the ability for the user to interact with the visualizations – allowing the user to experience the digital performance from various perspectives, and with a level of control over certain aspects of the visualizations – by interacting with the device where the augmentation takes place.
Correct perspective and scale alignment is achieved by tracking positional information of the device where the app is running [in this case a tablet], and applied to a 3D virtual camera that is viewing 3D visualizations of the motion capture data.
The entire application was designed and developed in TouchDesigner, with each of us contributing our own specialist skills to the framework – Peter on data interpretation, Richard on the interactive interface [tablet], Myself on integration and visualization, Michael on sound development, and Stephen on performance.
At the end of the lab, we had a functioning prototype for a new approach to a part digital part physical interactive performance experience, and a broader knowledge of the high-end motion capture industry, and how to work with the data it produces.
Tech: TouchDesigner, Motion Capture
As part of Instagram's global Yours To Make platform, Instagram opened an exhibition at Saatchi Gallery London in collaboration with studio HERVISIONS from November 4th to 9th 2021. The motion artwork, created with gaming technology, is a celebration of British youth culture in 2021, inspired by and made from Instagram Reels posted by 50 exciting, emerging British Gen Z creators.
As part of Instagram's global Yours To Make platform, Instagram opened an exhibition at Saatchi Gallery London in collaboration with studio HERVISIONS from November 4th to 9th 2021. The motion artwork, created with gaming technology, is a celebration of British youth culture in 2021, inspired by and made from Instagram Reels posted by 50 exciting, emerging British Gen Z creators.
Yours to Make: Fluid Imaginarium takes you on a journey through multiple dimensions guided by digitally-created hybrid characters who represent different facets of Gen Z self-expression on Instagram, like community connection, experimentation and exploration.
Tech: Unity 3D
As part of Instagram's global Yours To Make platform, Instagram opened an exhibition at Saatchi Gallery London in collaboration with studio HERVISIONS from November 4th to 9th 2021. The motion artwork, created with gaming technology, is a celebration of British youth culture in 2021, inspired by and made from Instagram Reels posted by 50 exciting, emerging British Gen Z creators.
Yours to Make: Fluid Imaginarium takes you on a journey through multiple dimensions guided by digitally-created hybrid characters who represent different facets of Gen Z self-expression on Instagram, like community connection, experimentation and exploration.
Tech: Unity 3D
'MOON' starring Brian Nasty and featuring music by Brian Nasty.
'MOON' starring Brian Nasty and featuring music by Brian Nasty.
Featured on NOWNESS Picks!
Tech: Notch, Unity, Adobe CC
'MOON' starring Brian Nasty and featuring music by Brian Nasty.
Featured on NOWNESS Picks!
Tech: Notch, Unity, Adobe CC