godComplex was completed in June 2013 as a final design project for the Computer Graphics for Interaction Design Masters paper at Victoria University of Wellington School of Design.
godComplex utilises interactive software that explores techniques and practices used in data visualisation, computational art, interaction design and programmatic modelling of behavioral patterns in weather systems.
godComplex gives its audience the ability to attempt to control the weather – physically manipulating the cloud flow above Wellington by pushing the weather around using 3D hand tracking hardware, Leap Motion.
The velocity of flicks, waves and swipes is calculated and magainst the motion of the cloud flow, introducing an element of control over the weather. However, nobody can truly control the weather, and the clouds eventually reform the state less satisying.
This project was a collabrative effort between Computer Science PHD student Andrew Chalmers, and myself. The project was programmed in Cinder (C++), and GLSL. Conceptual development, design and art direction was taken by myself. Cinder development was a pair programming excersise between myself and Andrew. Andrew directed C++ and GLSL shader development.
This project has been exhibitted as a finalist entry for 2014’s SCREENGRAB6 International Media Arts Award.
audio: Small Colin – Mutations