spark::diwali light festival 2015


 
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spark::diwali light festival 2015





Angus Muir Design was engaged by Spur to design and build an interactive Canopy of Lights for Spark as a way of celebrating Diwali with their staff, customers and the public.
 
The interactive canopy consisted of 864 custom LED lanterns and a surround sound audio system integrated into the lights, highlighting Sparks partnership with Spotify
 
Located at the main entrance of Spark’s head office, the public were able to interact with the installation, controlling the lights and music.
 
My involvement in the project was to design and develop the interactive control interface using the lemur scripting environment, and an audio responsive pattern generator to determine what colors and brightness values to be displayed on the DMX matrix.
 
The interactive control system allowed users to bounce, pull and move balls around a touch devices screen, that illuminated lights in the DMX matrix. The touch interface was also mapped to a series of sounds that would allow the user to compose musical sequences as they interacted with the light matrix.
 
The result was an interactive and highly engaging digital experience.
 
Photos by Bas van Est
 
Video by Sophia Jenny


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abc television::the chasers media circus

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abc television::the chasers media circus





While working for ABC Television on The Chaser’s Media Circus, my role was to design and develop interactive games and multimedia playback systems using TouchDesigner.
 
The following set of images is to give an overview of one of the multimedia and games playback systems programmed in TD for live operation during studio record on set.
 
Based on the original design by Boris Bagattini (Chris Wilson), the resident TD programmer at The Chaser’s Media Circus – I decided to look for ways to improve the workflow of adding content to the show, devise a system to be able to load and unload new games for the show as they were needed, and design a user interface that would allow for other members of the production team to operate if either myself or Boris was hit by a bus (apparently a common occurrence in Sydney).
 
Board of the News!
 
The premise of this playback system is to allow members of the game show panel to select an item from the board – usually the face of a politician in current media circulation – to which a series of video clips, images, and often embedded interactive games will flow on – relevant to the selected figure.
 
On the left is a floating UI window for the controls of the BOTN system, with options to flip board objects and reveal their respective content, open the board item, randomize the position of board items, output to the window, and mute and audio signal. Additionally there is an option to open a setup UI for each board item, for integrating and updating new content.
 
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Within the board setup UI, there are options to add or remove content items, control what content is displayed in the front of the board item before reveal, and control its display size.
 
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An option is also provided to open a separate TOX loading UI, where an interactive game can be loaded into the board item. The TOX loading UI provides options for path selection and folder checking, and the ability to kill and destroy TOX, so as once the game is completed during record – it can be unloaded from memory. This is to save any GPU resources, and keep all content embedded within the BOTN framework. All TOP and CHOP outputs automatically link and un-link with the BOTN outputs to save from having to open up the network editor during playback.
 
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At the project level, a master ‘output’ system and UI was developed for master control over what is displayed during record.
Within this UI there are options for control over video and audio output, transformations, an additional TOX loader for when this may need to be re-purposed for additional games or playback systems, and the option to load in a static hold screen or trigger-able ‘breaker’ animation.
 
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When the TD file is launched, UI elements automatically open up, floating on the operation monitor. Floating and scale-able UI elements was inspired by a need for a modular operation environment, where efficiency can be improved by closing unnecessary windows. All UI elements are mapped to key commands for easy opening and closing during performance mode playback.
 
All in all – working for the ABC was great fun having had no experience in television prior – Would do it again!
 



winterFest::3D projection mapping content


winterFest::3D projection mapping content





Demo of 3D projection mapping content, commissioned for the daily light show at Monash University Clayton’s WinterFest, in collaboration with Kit Webster.
 
All 3D content was designed and developed in TouchDesigner by myself, and composited with Kit’s content in After Effects by Kit for the final installation – more info can be found here
 
Music by OCDANTAR
 

 

 

 

 
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converse made by you

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converse made by you





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To celebrate 100 years of the universally appealing Chuck Taylor All Star, Converse launched the Made by You campaign that highlights ways All Star owners around the world customise their favorite sneakers.
 
The advertising campaign takes the lived-in and loved kicks of the likes of Andy Warhol and Roy English, as well as everyday wearers to demonstrate the various ways they mate their Chuck Taylor All Stars their own original works of art.
 
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I was commissioned to design and develop a custom software solution for a mobile photographic studio that can roam free, capturing the heart and soul of All Star owners in Australia.
 
The software’s functionality includes the ability to remotely control any Canon EOS camera over USB, capture / photograph, color correct, compose to printable PDF, collect user data, email the composed lockups, print and finally share the composed imagery to Facebook.
 
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The system all runs out of the back of a van, where a miniature studio photography rig has been built for ultimate portability.
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Here is a clip Converse put together describing the global campaign:
 

 



samsung galaxy s5 launch::telstra window water curtain


samsung galaxy s5 launch::telstra window water curtain





While contracting for TRO Experiential in Melbourne – I have been given the opportunity to assist on some truly innovative and interesting technology driven projects. While the rest is all under raps, here is some documentation of an installation we put together for Telstra’s Melbourne flag ship store to release the Samsung Galaxy S5.


 

contact energy pedal for prizes


contact energy pedal for prizes





The Contact Energy Pedal for Prizes installation was an incredibly fun and quirky project to co-create. One Friday a few weeks ago, I received a phone call from the head of Storybox asking if there was enough time over a week to design, develop, test, debug an Interactive Installation to be installed and working the following weekend for the Lake Taupo Cycle Challenge. Puck Murphey from Perceptual Engineering in Auckland, NZ – another big TouchDesigner advocate – had been thrown the brief last minute whilst having other deadlines running in parallel and needed another touch user to collaborate in order to get the project out the door.
Both being opposite ends of the North Island of NZ, it was going to be a challenge.
The concept for the project was quite simple: The client wanted a bike in front of a big screen, and on the screen a carnival style winning wheel of fortune that was spun when the user gave the bike a pedal. When the wheel stopped spinning, whatever segment the clicker was pointing to in turn rewarded the rider a prize.
Pucks end was by far the more complicated of the two. The first and most obvious problem to solve was the data. How the hell do we get a data stream into touch? The guys came up with a relatively genius solution! They attached a dynamo that was being spun by the rollers the bike was mounted on, and when the rollers spun the dynamo, it output a hertz signal. The hertz signal was then fed into a USB soundcard, then fed straight into the audioIn CHOP which gave us a pitch signal. A little bit of magic massaging the right curve out of the data, and we had something solid we could play with!
At my end, I then took the waveform and massaged the data to control the animation of elements in the scene.
I then built a lemur interface to control the management of assets/prizes on the fly, and also control thresholding to either make it easier or harder (depending on contender).
With no time for real testing or debugging, we relied immensely on luck to be able to pull this one off – and it was a great success! We all showed up to the site the night before the event to set up. Pucks rig plugged straight into my laptop (yes we ran it off a laptop) and everything worked a treat. The next day was the event, it busy as all hell, nothing broke, and we all had a great time!
This project truly is a tribute to how portable, reliable, and collaborative touch can be.


 

ukaipo


ukaipo





Ukaipo – O Tatou Whakapapa is an interactive touchscreen developed in TouchDesigner for the the Hawkes’s Bay MTG (http://www.mtghawkesbay.com/about/).
 
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Ukaipo itself is an exhibition at the MTG that celebrates traditional Maori culture and history in New Zealand, specifically in the Hawke’s Bay area: “Ukaipo is our identity, our home ground, our upbringing, our mothers. Its literal meaning is ”being fed at the breast at night”. We acknowledge our ukaipo when we visit our homeland, in recalling childhood memories and when we are reminded of past generations”.
The design brief for this project was to create an interactive world based on cultural assets for users to explore – throughout this world discovering new pieces of information that give a wider description of their corresponding elements in the Ukaipo exhibition space.
 
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We (at Storybox) took Ukaipo’s literal translation and constructed a visual narrative that represented the mysterious, exciting and slightly eerie nature of being fed at the breast of night. The initial screen you begin your journey through Ukaipo shows a faceted net, bobbing in a stream under the nights sky.
Much of the cultural history on display in the Ukaipo exhibition surrounds the Ruakituri river, so our design was informed by this idea of ‘catching’ or ‘gathering’ the cultural information in a fishing net. Using the net as a navigation system or map, the user swims from pocket to pocket of information caught in its grasp.
 
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My contribution to this project involved conceptual and narrative development, art direction, media management and programming, application design and development. All graphic design elements were supplied either by the client or developed in house by our graphic designer.
 
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Ukaipo was a finalist entry in The Best Design Awards 2014 by the Designers Institute of New Zealand.
 



digital workshops of the world


digital workshops of the world




 


3D Motion Graphics piece designed to communicate research initiatives for Dr. Leon Gurevitch’s ‘Digital Workshops of the World’. I was commissioned to complete this video as part of a design research grant awarded to me by the Royal Society of New Zealand Marsden Fund.

Research Overview:

“Welcome to the Digital Workshops of the World: A Royal Society Research Project led by Dr. Leon Gurevitch to analyze the geographic and industrial migration paths of digital image industry skills. Specifically this projects seeks to understand the migrations of digital image professionals both to and from New Zealand to ask why talent migrates to the country, whether it stays and where it goes when it does not. Similarly, The Digital Workshops of the World aims to find out how much cross-fertilization of digital image expertise takes place between the film visual effects industry and the growing games industry is currently taking place.”

Visit Digital Workshops of the World

Audio: Candlegravity “Tomie’s Bubbles” (CCBY)