google warming

tectonics02_0076

tectonics0076

google warming





Google Warming is a research scholarship project for Victoria University of Wellington, NZ that extends work already undertaken by Dr. Leon Gurevitch on the relationship between Google Earth and the visualization of climate change. Work prior to the commencement of this project has been accepted for publication in A rated international media journals and will form the foundation for extending such material into a 3D printed science communication project.
 
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co2Cloud0076
 
Locating parts of the earth that have been environmentally damaged or altered, I captured data from Google Earth and various other online repositories which was interpreted programatically in Rhino3D and Grasshopper to generate parametric 3D data visualizations. From Rhino, I experimented with comparative, rapid prototyped 3D printed models to communicate the scale of environmental change taking place on Earth.
 
From “before and after” mountaintop removal data from the Appalachian mountains in the United States to ocean acidification, deforestation in Brazil, CO2 emissions, the predicted rise of sea levels for Wellington, I created models that physically represent the scale of change taking place on the earths surface.
Using low cost 3D printers to print out models cheaply and quickly, this research tested out different modelling possibilities from individually printed small-scale models through to larger, tiled prints.
 
corelNew0076

deforestationNZDEV01_0076


 

sam hirschfelder::experiment 01


sam hirschfelder::experiment 01





Experiment 01 is a live improvisational drum performance by Sam Hirschfelder. Sam is also responsible for composing and all the electronic elements backing the live percussion.
 
Blunk were commissioned to develop an interactive lighting system using live MIDI triggers placed in the drum kit. The system was developed using TouchDesigner. Percussive hit data was programmed to trigger projections used to light Sam while performing.
Bob and I (Blunk) had real-time control over patterns in the projections in order to dynamically control how light responded to Sam’s improvisation.
 
The recording and film shoot took place at Smooch Records.
The track was mixed and mastered by the legendary Anrei Eremin.
The video was directed and filmed by Blunk.
Editing and post-production was carried out by yours truly.
 
experience Blunk
say hi to Josh at Smooch!
meet the master Andrei Eremin


 

blunk::channels


blunk::channels





Channels by Blunk is an aesthetic exploration as well as a technical demonstration of the Spout video sharing framework for Windows. Each channel is defined by a colour palette and a realtime graphics application. The user is able to switch between these channels using a TV remote control. The piece ties a thread between the new possibilities enabled by emerging technologies such as Spout and the new impossibilities imposed by disappearing infrastructure such as analog TV.
 
Under the hood, Resolume is used to switch between video sources being received via Spout. These sources are realtime applications created in different frameworks – Processing, Max, openFrameworks, VVVV and VIZZable. The TV remote signals are converted into OSC using Max and forwarded to Resolume for channel switching as well as TouchDesigner for controlling the video transitions and interactive, mapped projections. Two video feeds are sent from TouchDesigner, one to the analog TV display and the other to a projector to augment the TV and space surrounding it.
 
visit Blunk
visit Spout


 

samsung galaxy s5 launch::telstra window water curtain


samsung galaxy s5 launch::telstra window water curtain





While contracting for TRO Experiential in Melbourne – I have been given the opportunity to assist on some truly innovative and interesting technology driven projects. While the rest is all under raps, here is some documentation of an installation we put together for Telstra’s Melbourne flag ship store to release the Samsung Galaxy S5.


 

contact energy pedal for prizes


contact energy pedal for prizes





The Contact Energy Pedal for Prizes installation was an incredibly fun and quirky project to co-create. One Friday a few weeks ago, I received a phone call from the head of Storybox asking if there was enough time over a week to design, develop, test, debug an Interactive Installation to be installed and working the following weekend for the Lake Taupo Cycle Challenge. Puck Murphey from Perceptual Engineering in Auckland, NZ – another big TouchDesigner advocate – had been thrown the brief last minute whilst having other deadlines running in parallel and needed another touch user to collaborate in order to get the project out the door.
Both being opposite ends of the North Island of NZ, it was going to be a challenge.
The concept for the project was quite simple: The client wanted a bike in front of a big screen, and on the screen a carnival style winning wheel of fortune that was spun when the user gave the bike a pedal. When the wheel stopped spinning, whatever segment the clicker was pointing to in turn rewarded the rider a prize.
Pucks end was by far the more complicated of the two. The first and most obvious problem to solve was the data. How the hell do we get a data stream into touch? The guys came up with a relatively genius solution! They attached a dynamo that was being spun by the rollers the bike was mounted on, and when the rollers spun the dynamo, it output a hertz signal. The hertz signal was then fed into a USB soundcard, then fed straight into the audioIn CHOP which gave us a pitch signal. A little bit of magic massaging the right curve out of the data, and we had something solid we could play with!
At my end, I then took the waveform and massaged the data to control the animation of elements in the scene.
I then built a lemur interface to control the management of assets/prizes on the fly, and also control thresholding to either make it easier or harder (depending on contender).
With no time for real testing or debugging, we relied immensely on luck to be able to pull this one off – and it was a great success! We all showed up to the site the night before the event to set up. Pucks rig plugged straight into my laptop (yes we ran it off a laptop) and everything worked a treat. The next day was the event, it busy as all hell, nothing broke, and we all had a great time!
This project truly is a tribute to how portable, reliable, and collaborative touch can be.


 

ukaipo


ukaipo





Ukaipo – O Tatou Whakapapa is an interactive touchscreen developed in TouchDesigner for the the Hawkes’s Bay MTG (http://www.mtghawkesbay.com/about/).
 
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ukaipo2
 
Ukaipo itself is an exhibition at the MTG that celebrates traditional Maori culture and history in New Zealand, specifically in the Hawke’s Bay area: “Ukaipo is our identity, our home ground, our upbringing, our mothers. Its literal meaning is ”being fed at the breast at night”. We acknowledge our ukaipo when we visit our homeland, in recalling childhood memories and when we are reminded of past generations”.
The design brief for this project was to create an interactive world based on cultural assets for users to explore – throughout this world discovering new pieces of information that give a wider description of their corresponding elements in the Ukaipo exhibition space.
 
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ukaipo5
 
We (at Storybox) took Ukaipo’s literal translation and constructed a visual narrative that represented the mysterious, exciting and slightly eerie nature of being fed at the breast of night. The initial screen you begin your journey through Ukaipo shows a faceted net, bobbing in a stream under the nights sky.
Much of the cultural history on display in the Ukaipo exhibition surrounds the Ruakituri river, so our design was informed by this idea of ‘catching’ or ‘gathering’ the cultural information in a fishing net. Using the net as a navigation system or map, the user swims from pocket to pocket of information caught in its grasp.
 
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My contribution to this project involved conceptual and narrative development, art direction, media management and programming, application design and development. All graphic design elements were supplied either by the client or developed in house by our graphic designer.
 
ukaipo1
 
Ukaipo was a finalist entry in The Best Design Awards 2014 by the Designers Institute of New Zealand.
 



godComplex


godComplex





godComplex was completed in June 2013 as a final design project for the Computer Graphics for Interaction Design Masters paper at Victoria University of Wellington School of Design.
 
godComplex utilises interactive software that explores techniques and practices used in data visualisation, computational art, interaction design and programmatic modelling of behavioral patterns in weather systems.
godComplex gives its audience the ability to attempt to control the weather – physically manipulating the cloud flow above Wellington by pushing the weather around using 3D hand tracking hardware, Leap Motion.
 
The velocity of flicks, waves and swipes is calculated and magainst the motion of the cloud flow, introducing an element of control over the weather. However, nobody can truly control the weather, and the clouds eventually reform the state less satisying.
 
This project was a collabrative effort between Computer Science PHD student Andrew Chalmers, and myself. The project was programmed in Cinder (C++), and GLSL. Conceptual development, design and art direction was taken by myself. Cinder development was a pair programming excersise between myself and Andrew. Andrew directed C++ and GLSL shader development.
 
This project has been exhibitted as a finalist entry for 2014’s SCREENGRAB6 International Media Arts Award.
 
audio: Small Colin – Mutations


 

digital workshops of the world


digital workshops of the world




 


3D Motion Graphics piece designed to communicate research initiatives for Dr. Leon Gurevitch’s ‘Digital Workshops of the World’. I was commissioned to complete this video as part of a design research grant awarded to me by the Royal Society of New Zealand Marsden Fund.

Research Overview:

“Welcome to the Digital Workshops of the World: A Royal Society Research Project led by Dr. Leon Gurevitch to analyze the geographic and industrial migration paths of digital image industry skills. Specifically this projects seeks to understand the migrations of digital image professionals both to and from New Zealand to ask why talent migrates to the country, whether it stays and where it goes when it does not. Similarly, The Digital Workshops of the World aims to find out how much cross-fertilization of digital image expertise takes place between the film visual effects industry and the growing games industry is currently taking place.”

Visit Digital Workshops of the World

Audio: Candlegravity “Tomie’s Bubbles” (CCBY)


 

architectural intervention::volumetric portraiture


architectural intervention::volumetric portraiture





Architectural Intervention is an audio visual art installation that explores video-graphic portraiture through the use of 3D volumetric film making techniques. The piece demonstrates exploration into live feedback loops, and research into illusive depth and visual perception.
 
architectural intervention 01
 
Volumetric portraits are created through the use of the RGBDToolkit (rgbdtoolkit.com/). An Xbox Kinect sensor is calibrated with a DSLR Camera to capture both depth and high resolution color information, which is then translated into sequences of textured 3D captures of the subject matter.
Sequences I composed with the toolkit were then taken into TouchDesigner for real time audio reactivity and real-time interactive control over 3D animation and compositing techniques.
 
architectural intervention 02
 
The piece was installed in an out-of-commission commercial kitchen in Wellington, New Zealand, making use of the clean white surfaces in one of the large walk in chillers.
The intention of the piece is to completely transform the sterile industrial setting, and create a new immersive environment that provides the illusion of added depth and audio visual synthesis.
 
architectural intervention 03
 
 
Audio by Alva Noto (alvanoto.com/)