interactive LED sculpture experiment


 
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interactive LED sculpture experiment





In an attempt to get my head around custom lighting electronics, micro-controller board configuration and raspberry pi development, I designed this interactive LED sculpture for the launch of the Steeplejack music label in Melbourne.
 
The sculpture is comprised of addressable RGB strip with custom wiring and soldering to a fadeCandy micro-controller board that is attached to a raspberry pi2. The raspberry pi is running a server that receives pixel information over a wireless network and maps pixel byte data to the addressable LEDs. The pixel information is sent over the network from my laptop via a piece of custom software developed in processing that converts texture data to pixel byte data.
 
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Audio responsive and generative patterns run in TouchDesigner that are piped into the texture->byte data conversion software via the spout texture sharing framework. The TouchDesigner setup is interfaced with via osc and midi for live performance.


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Big thanks to Paul Milne for helping with the construction of the sculpture, and helping figure out a lot of the nitty gritty with the electrical and wiring. Another big thanks to Cale Sexton for letting me steal some of his tunes for the demonstration recording video above.


 
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spark::diwali light festival 2015


 
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spark::diwali light festival 2015





Angus Muir Design was engaged by Spur to design and build an interactive Canopy of Lights for Spark as a way of celebrating Diwali with their staff, customers and the public.
 
The interactive canopy consisted of 864 custom LED lanterns and a surround sound audio system integrated into the lights, highlighting Sparks partnership with Spotify
 
Located at the main entrance of Spark’s head office, the public were able to interact with the installation, controlling the lights and music.
 
My involvement in the project was to design and develop the interactive control interface using the lemur scripting environment, and an audio responsive pattern generator to determine what colors and brightness values to be displayed on the DMX matrix.
 
The interactive control system allowed users to bounce, pull and move balls around a touch devices screen, that illuminated lights in the DMX matrix. The touch interface was also mapped to a series of sounds that would allow the user to compose musical sequences as they interacted with the light matrix.
 
The result was an interactive and highly engaging digital experience.
 
Photos by Bas van Est
 
Video by Sophia Jenny


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